I make digital games and interactive art about bodies, relationships, and emotions. At its best, I see play as a utopian project that contains a critique of the present and the seeds of potential futures. My games are directed towards non-traditional game audiences, inviting interaction and play with the goal of challenging players’ preconceptions and experiences more so than their reflexes or logic.

May 2015

Delivers what it promises.

Featured on Offworld, Polygon, Kill Screen, and Gamerwife.

May 2015

Not really a game. Rather, the story of a game that was not meant to be.

April 2015

A project about exploring your surroundings at your own pace. Composed of a web-based game and a manual providing details on the world. Produced with Joni Kittaka as Kikopa Games.

Featured on Offworld.

February 2015

A decreational game inspired by the works of Simone Weil.

Featured on GayGamer.

October 2014

Reach through the ether to comfort a little person in distress.

September 2014

You slept in and your date's gonna be here any minute. Pull it together, babe.

August 2014

A ritual to recall strength and resilience in the face of overwhelming oppressions. Dedicated to Leigh Alexander.

Translated to Spanish by David T. Marchand

July 2014

Super brief textual piece about consent as an affirmative process and celebrating 'no.'

June 2014

A game for when you feel like you want to crawl into a cave on an alien planet and hide and sleep, inspired in part by Super Metroid. Explore procedurally generated quiet spacecaves and lay face down in a calm zone made just for you.

Use arrow keys and headphones (try pressing up in the air and down on the ground).

Random tilemap generator by Minor, Abandonauts assets by ADAMATOMIC.

Image by Isz Janeway

June 2014

A two-player action game by me and anna anthropy, inspired by Star Control and about a breakup in space.

Play as jilted lovers MIND WOLF and COOL BUG and prove who's angrier in one of three cosmic showdowns.

Available now for $5 at itch.io.

Soundtrack by Connor Sherlock available on Bandcamp.

Featured on Dork Shelf, Kill Screen, and The Verge.

March 2014

Thanks to science, we can now convey to you the experience of being another person. How wonderful! Please step up to the EMPATHY MACHINE.

January 2014

You are a cat! What will you do? Where will you go? What kinds of weird things will you lick? Only you can decide!

Made during the Naked Twine Jam.

October 2013

It's about hurting someone who wants it.

It’s also the first game I’ve sold — you can get it for as little as $2 on Gumroad or itch.io.

You can read more about my motivations in making the game in this piece by Patricia Hernandez at Kotaku, and in this interview I did with Leigh Alexander for Gamasutra. CTS has also been featured at The New Inquiry and the New York Times.

June 2013

A fluoro-pink queer urban hugging simulator, inspired by zak ayles‘ PUNKSNOTDEAD and Aevee Bee‘s “Towards a Cutie Aesthetic” and dedicated to the latter. “Hold Me Tight” by SCRAPS/Laura Hill (buy her music please).

Testing and feedback by anna anthropy, Aevee Bee, Matthew Burns, sloane, Porpentine, andi mcc, Jetta Robertson, Connor Sherlock & Nathan Weizenbaum. Featured on IndieGames.com, Indie Statik, PC Gamer, Rock Paper Shotgun, and The Guardian.


August 2012

"There seems to be no agent more effective than another person in bringing a world for oneself alive, or, by a glance, a gesture, or a remark, shriveling up the reality in which one is lodged." – Erving Goffman

Developed in Construct 2, sounds generated in SFXR.

Featured at 1UP, The Border House, The Gameological Society, Rock, Paper Shotgun, Anna Anthropy’s Top Indie Games of 2012 (IndieGames.com), and Terry Cavanagh’s Top 10 of 2012 (Free Indie Games).

Image by Tobi Hill-Meyer.